“Real-time Refraction Shader for Animation” by Domon, Sinha, Ye and Bernard – ACM SIGGRAPH HISTORY ARCHIVES

“Real-time Refraction Shader for Animation” by Domon, Sinha, Ye and Bernard

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Title:

    Real-time Refraction Shader for Animation

Session/Category Title:   Stylized Shading, and Classic Too


Presenter(s)/Author(s):



Abstract:


    We present Animal Logic’s solution to simulate light refraction in deformable characters’ eye corneas in Autodesk® Maya®’s viewport. We show how we’ve integrated this feature into our USD pipeline and in Maya and how we produce results similar to an offline render without impacting interactivity for animators.

References:


    [1]
    Aloys Baillet, Josh Murtack, Hongbin Hu, Haoliang Jiang, and Michael Quandt. 2020. Bond: USD-Integrated Hybrid CPU, GPU Deformation System. In ACM SIGGRAPH 2020 Talks (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 34, 2 pages. https://doi.org/10.1145/3388767.3407324
    [2]
    Pilar Molina Lopez and Jake Richards. 2017. The eyes have it: comprehensive eye control for animated characters. In ACM SIGGRAPH 2017 Talks (Los Angeles, California) (SIGGRAPH ’17). Association for Computing Machinery, New York, NY, USA, Article 24, 2 pages. https://doi.org/10.1145/3084363.3085061
    [3]
    Nuttachai Tipprasert and Pizzanu Kanongchaiyos. 2006. An interactive method for refractive water caustics rendering using color and depth textures. 423–428.


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