“Real-time all-frequency relighting in local frame” by Ma, Hsiao, Lee and Chuang

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Conference:


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Title:

    Real-time all-frequency relighting in local frame

Session/Category Title:   Fast & Cheap


Presenter(s)/Author(s):



Abstract:


    A method for real-time rendering of scenes with realistic shadow effects, complex BRDFs, bump mapping, and spatially varying BRDFs under varying complex illumination and changing view on graphics hardware.

References:


    1. Ng, R., Ramamoorthi, R., and Hanrahan, P. 2004. Triple product wavelet integrals for all-frequency relighting. ACM Transaction on Graphics 23, 3, 477–487.
    2. Schröder, P., and Sweldens, W. 1995. Spherical wavelets: efficiently representing functions on the sphere. In Proceedings of ACM SIGGRAPH 1995, 161–172.


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