“Quality issues in asset creation on a massive scale for Everquest II” by Compton – ACM SIGGRAPH HISTORY ARCHIVES

“Quality issues in asset creation on a massive scale for Everquest II” by Compton

  • 2004 Talks: Compton_Quality Issues in Asset Creation on a Massive Scale for EverQuest II

  • 2004 Talks: Compton_Quality Issues in Asset Creation on a Massive Scale for EverQuest II

Conference:


Title:

    Quality issues in asset creation on a massive scale for Everquest II

Session/Category Title:   Art on the Small Screen


Presenter(s)/Author(s):



Abstract:


    EverQuest II was envisioned as a vast world with many environments and even more creatures to populate it. Issues such as visual integration, consistent look and feel, changing practical design, migrating technologies, and technologies without a practical trial, are all multiplied by the scale of the project itself.


ACM Digital Library Publication:




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