“Quality issues in asset creation on a massive scale for Everquest II” by Compton

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Title:

    Quality issues in asset creation on a massive scale for Everquest II

Session/Category Title:   Art on the Small Screen


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Abstract:


    EverQuest II was envisioned as a vast world with many environments and even more creatures to populate it. Issues such as visual integration, consistent look and feel, changing practical design, migrating technologies, and technologies without a practical trial, are all multiplied by the scale of the project itself.


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