“Procedural Techniques for Large, Dynamic Sets in Elemental” by Villanueva, Ravella, Montell, Zhang and Chang – ACM SIGGRAPH HISTORY ARCHIVES

“Procedural Techniques for Large, Dynamic Sets in Elemental” by Villanueva, Ravella, Montell, Zhang and Chang

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Conference:


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Interest Area:


    Art / Design, Gaming & Interactive, New Technologies, Production & Animation, and Research / Education

Title:

    Procedural Techniques for Large, Dynamic Sets in Elemental

Session/Category Title:   Elemental, Dear Watson!: The Technology Behind Elemental


Presenter(s)/Author(s):



Abstract:


    The world of Pixar’s film Elemental is inhabited by characters made of fire, water, air and earth, and we needed to give these characters a home that was just as dynamic as they were. Specifically, we needed to build a city with new and distinct forms of architecture for each element, fill this city with fire, water, smoke and vegetation, and add animation to make everything feel alive in the way a bustling city should. In this talk, we present our techniques for handling problems of scale, such as parameterized building generation and dressing, application of a variety of fx elements within large sets, as well as some novel approaches for automated color palette generation, both in an asset and shot context.


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