“Practical character physics for animators” by Shapiro and Lee – ACM SIGGRAPH HISTORY ARCHIVES

“Practical character physics for animators” by Shapiro and Lee

  • 2009 Talks: Shapiro_Practical Character Physics for Animators

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Talk Type(s):


Title:

    Practical character physics for animators

Session/Category Title:

    Character Animation and Rigging

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Abstract:


    Physical realism is an important aspect of producing convincing 3D character animation. This is particularly true for live-action visual effects where animated characters occupy the same scene as the live actors. In such a scenario, a virtual character’s movements must visually match the behavior and movements of the live environment, else the discrepancy will be obvious to the viewer.


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