“Pacific Rim Uprising: Developing the Mega Kaiju Transformation” by Gilman – ACM SIGGRAPH HISTORY ARCHIVES

“Pacific Rim Uprising: Developing the Mega Kaiju Transformation” by Gilman

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Entry Number: 36

Title:

    Pacific Rim Uprising: Developing the Mega Kaiju Transformation

Session/Category Title:   Effects blender


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Abstract:


    This talk will be center around an analysis of the evolution of creative and technical workflows in developing the Mega Kaiju transformation sequence. At its essence, the challenge of this sequence is about combining 3 creatures into a single enormous Kaiju. As the sequence was under developed at the previs level, DNEG was tasked with developing the look and narrative feel of the transformation during post-production. A very compressed schedule coupled with the technical complexities of merging creatures in a believable way, meant the team needed to lock down the vision of each individual shot while simultaneously developing pragmatic inter-departmental workflows.

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