“Multi-resolution depth-of-field rendering” by Jeong, Kim and Lee
Conference:
Type(s):
Title:
- Multi-resolution depth-of-field rendering
Presenter(s)/Author(s):
Abstract:
Depth of field (DOF) refers to a distance range in which photographic capture yields acceptable sharp imagery. The DOF effect is crucial in improving the perceptual realism of synthetic images and drawing user’s attention. In graphics, object-based approaches served as reference [Cook et al. 1984; Haeberli and Akeley 1990]. However, their low performance, resulting from the repeated rendering for different lens samples, has impeded their real-time use.
References:
1. Cook, R., Porter, T., and Carpenter, L. 1984. Distributed ray tracing. In Proc. ACM SIGGRAPH, vol. 18, ACM, 137–145.
2. Haeberli, P., and Akeley, K. 1990. The accumulation buffer: Hardware support for high-quality rendering. In Proc. ACM SIGGRAPH, vol. 24, ACM, 309–318.
3. Lee, S., Eisemann, E., and Seidel, H.-P. 2010. Real-Time Lens Blur Effects and Focus Control. ACM Trans. Graphics (Proc. ACM SIGGRAPH’10) 29, 4, 65:1–7.