“Model and control of simulated respiration for animation” by Zordan, Celly, Chiu and DiLorenzo

  • ©Victor Brian Zordan, Bhrigu Celly, Bill Chiu, and Paul C. DiLorenzo

  • ©Victor Brian Zordan, Bhrigu Celly, Bill Chiu, and Paul C. DiLorenzo

  • ©Victor Brian Zordan, Bhrigu Celly, Bill Chiu, and Paul C. DiLorenzo

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    Model and control of simulated respiration for animation

Session/Category Title:   Visualization


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Abstract:


    Breathing is a critical body function and its motion is a telltale signature for the living. However, in animation, respiration and its de- formation of the torso have remained stylistic and are often overly simple or ignored entirely. We present an anatomically inspired, physically based model of the human torso for the visual simulation of respiration using a mixed system of rigid and deformable parts. Our system combines a custom deformable simulation system, that preserves volume based on pressure, with an available rigid-body dynamics solver.

References:


    Mines, A. H. 1993. Respiratory Physiology. Raven Press.
    Teran, J., Blemker, S., Hing, V. N. T., and Fedkiw, R. 2003. Finite volume methods for the simulation of skeletal muscle. In ACM SIGGRAPH Symposium on Computer Animation, 68–74.


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