“Manifolds and Modeling” by Grimm and Zorin

  • ©Cindy M. Grimm and Denis Zorin

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Entry Number: 21

Title:

    Manifolds and Modeling

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Abstract:


    Prerequisites
    The course is mostly self-contained. Mathematical prerequisites are basic calculus, complex numbers, and vector and matrix algebra. General familiarity with graphics research is helpful, but not required.

    Intended Audience
    Researchers from academia and industry who are interested in learning techniques for constructing manifolds and applying these techniques to different research areas in graphics.

    Description
    What do the configuration space of an animation skeleton, a subdivision surface, and a lightfield have in common? All of these are examples of manifolds. This course presents an overview of manifold constructions useful for graphics applications, with a focus on two-dimensional manifolds.

     


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