“Leveraging third-party tools for art-driven fluids & foliage” by Antoine and Allen – ACM SIGGRAPH HISTORY ARCHIVES

“Leveraging third-party tools for art-driven fluids & foliage” by Antoine and Allen

  • 2004 Talks: Antoine_Leveraging Third-Party Tools for Art-Driven Fluids & Foliage

  • 2004 Talks: Antoine_Leveraging Third-Party Tools for Art-Driven Fluids & Foliage

Conference:


Type(s):


Talk Type(s):


Title:

    Leveraging third-party tools for art-driven fluids & foliage

Session/Category Title:

    Feasible Fluid, Foliage, and Fog

Presenter(s)/Author(s):


Moderator(s):



Abstract:


    For the CG animated movie Shrek 2, we needed to create dozens of steam elements and assets with hand-placed foliage. We turned to Maya Paint/FX and fluids technologies combined with PDI/Dreamworks’ in-house tools to create an efficient production workflow with an improved feedback loop between Art Directors, Modelers and the final rendered imagery.


Acknowledgements:


    Marty Usiak, Rick Glumac, Jason Waltman


ACM Digital Library Publication:



Overview Page:



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