“Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology” by Tsoupikova and Nyhoff
Conference:
Type(s):
Entry Number: 10
Title:
- Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology
Presenter(s)/Author(s):
Abstract:
This talk presents a case study of how two Chicago-area faculty based at two different academic institutions collaboratively investigated the use of an original, experimental, and cross-disciplinary “Design+Theater+Coding” methodology for the teaching and guiding of University of Illinois Chicago (UIC) undergraduate design students in the creation of thought-provoking and empathy-engaging interactive Virtual Reality team projects regarding global issues, all within the context of a single-semester creative coding course in Fall 2021. This experiment explored and leveraged the relationship between theater, creative coding, and VR technology and considered how the relationship might enhance design studies.
References:
- Kay A. Keynote address to Digital Cultures Project, University of California at Santa Barbara. 2002.
- Laurel B. Computers as Theatre. Addison-Wesley; 1991. xv.
- Febretti A., Nishimoto A., Thigpen T., Talandis J., Long L., Pirtle JD., Peterka T., Verlo A., Brown M., Plepys D., Sandin D., Renambot L., Johnson A., Leigh J., CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis. Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864903 (2013)