“Introduction to the Vulkan Computer Graphics API” Chaired by – ACM SIGGRAPH HISTORY ARCHIVES

“Introduction to the Vulkan Computer Graphics API” Chaired by

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    Introduction to the Vulkan Computer Graphics API

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Abstract:


    Vulkan represents a new generation of graphics and compute APIs that provide high-efficiency, cross-platform access to modern GPU hardware in a wide range of devices including workstations, game consoles, and mobile platforms. [Khronos2019] As such, this API is of interest to everyone who writes interactive graphics programs and wants to eke out the fastest performance possible. Part of Vulkan’s efficiency comes from moving elements of the driver into the application. While this improves performance, it has the side effect of making Vulkan more complicated and, thus, more difficult to learn. This SIGGRAPH Asia course will use materials designed for, and refined with, a university Vulkan course. Besides notes, the SIGGRAPH Asia distribution will include working, well-documented code and complete build solutions.


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