“Informal prototyping of continuous graphical interactions by demonstration” by Li and Landay

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Title:

    Informal prototyping of continuous graphical interactions by demonstration

Session/Category Title:   Reprise of UIST, I8D, and Sandbox: The Videogame Symposium


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Abstract:


    We introduce Monet, a sketch-based tool for prototyping continuous graphical interactions by demonstration. In Monet, designers can prototype continuous widgets and their states of interest using examples. They can also demonstrate compound behaviors involving multiple widgets by direct manipulation. Monet allows continuous interactions to be easily integrated with event-based, discrete interactions. Continuous widgets can be embedded into storyboards and their states can condition or trigger storyboard transitions. Monet achieves these features without using any domain specific knowledge or assuming any application semantics.

References:


    1. Li, Y. and Landay, J. A. 2005. Informal prototyping of continuous graphical interactions by demonstration, In Proceedings of ACM UIST 2005, pp. 221–230.


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