“Hardware-Accelerated Silhouette Matching” by Lensch, Heidrich and Seidel
Conference:
Type(s):
Interest Area:
- Application
Title:
- Hardware-Accelerated Silhouette Matching
Session/Category Title: Hardware Rendering
Presenter(s)/Author(s):
Abstract:
A hardware-accelerated algorithm for computing the error between a silhouette in an image and the silhouette of a projected 3D model to estimate the camera position.
References:
1. Matsushita, K. & Kaneko, T. (1999). Efficient and handy texture mapping on 3D surfaces. In Computer Graphics Forum, 18, 349-357.
2. Neugebauer, P.J. & Klein, K. (1999). Texturing 3D models of real world objects from multiple unregistered photographic views. In Computer Graphics Forum, 18, 245-256.