“Hardware-Accelerated Silhouette Matching” by Lensch, Heidrich and Seidel

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Conference:


Type(s):


Interest Area:


    Application

Title:

    Hardware-Accelerated Silhouette Matching

Session/Category Title:   Hardware Rendering


Presenter(s)/Author(s):



Abstract:


    A hardware-accelerated algorithm for computing the error between a silhouette in an image and the silhouette of a projected 3D model to estimate the camera position.

References:


    1. Matsushita, K. & Kaneko, T. (1999). Efficient and handy texture mapping on 3D surfaces. In Computer Graphics Forum, 18, 349-357.
    2. Neugebauer, P.J. & Klein, K. (1999). Texturing 3D models of real world objects from multiple unregistered photographic views. In Computer Graphics Forum, 18, 245-256.


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