“GPU Fluids in Production: Accelerating the Pressure Projection” by Bailey and Masters
Conference:
Type(s):
Title:
- GPU Fluids in Production: Accelerating the Pressure Projection
Session/Category Title: Elemental Training 101
Presenter(s)/Author(s):
Abstract:
Effects such as billowing smoke, raging fire or turbulent water have been increasingly represented in recent movies. While fluid simulation techniques have benefited from research advances, they re- main computationally expensive. We introduced GPU acceleration to our proprietary fluid solver, Squirt1 as the first step towards solving complex production scenes in reasonable simulation time.
References:
M.BENZI, J., AND TUMA, M. 2000. Robust approximate inverse preconditioning for the conjugate gradient method. J. Sci. Comput. 22, 4, 1318–1332.