“GPGPU: General-Purpose Computation on Graphics Hardware” by Harris, Krüger, Lefohn, Owens and Hensley
Conference:
Type(s):
Entry Number: 24
Title:
- GPGPU: General-Purpose Computation on Graphics Hardware
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Experience with a modern graphics API (OpenGL or Direct3D), including basic experience programming vertex and pixel shaders, and/or background with GPGPU languages. Some experience with GPGPU is helpful but not necessary.
Intended Audience
Researchers and engineers interested in investigating general-purpose computation on graphics hardware, as well as graphics and game developers interested in incorporating these techniques into their applications.
Description
Graphics processors (GPUs) have become powerful engines capable of a variety of computations beyond computer graphics. This course takes a detailed look at both basic and advanced issues related to computation on graphics hardware (GPGPU), with an emphasis on core computational building blocks and a focus on applications to graphics and simulation.