“Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity” by Blenkhorn, Anderson, Clay, Helms and Wong – ACM SIGGRAPH HISTORY ARCHIVES

“Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity” by Blenkhorn, Anderson, Clay, Helms and Wong

  • 2003 Talks: Anderson_Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing and Electricity

Conference:


Title:

    Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity

Session/Category Title:   Production Workflow


Presenter(s)/Author(s):



Abstract:


    ILM’s use of digital cloth to create the ripping clothing, flame, and electricity in “The Hulk” and other films. Topics include modeling, cloth simulation, and rendering torn cloth.



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org