“Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity” by Blenkhorn, Anderson, Clay, Helms and Wong
Conference:
Type(s):
Title:
- Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity
Session/Category Title: Production Workflow
Presenter(s)/Author(s):
Abstract:
ILM’s use of digital cloth to create the ripping clothing, flame, and electricity in “The Hulk” and other films. Topics include modeling, cloth simulation, and rendering torn cloth.