“Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity” by Blenkhorn, Anderson, Clay, Helms and Wong

  • ©Ari Rapkin Blenkhorn, Andy Anderson, William Clay, John Helms, and Eric Wong

Conference:


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Title:

    Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity

Session/Category Title:   Production Workflow


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Abstract:


    ILM’s use of digital cloth to create the ripping clothing, flame, and electricity in “The Hulk” and other films. Topics include modeling, cloth simulation, and rendering torn cloth.


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