“Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering” by Wang, Xie, Wang and Jiao
Conference:
Type(s):
Title:
- Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering
Session/Category Title: Rendering & Displays
Presenter(s)/Author(s):
Abstract:
We proposed a novel Geometry-enhanced 3D Gaussian Splatting (GS) method and developed a deferred rendering pipeline for its rasterization, which can effectively generate real-time complex illumination effects with high-precision depth and normal information, and have applied it to XR/VR applications, including live broadcasting.
References:
[1]
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk?hler, and George Drettakis. 2023. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics 42, 4 (2023), 1?14.
[2]
Maxime Oquab, Timoth?e Darcet, Theo Moutakanni, Huy V. Vo, Marc Szafraniec, Vasil Khalidov, Pierre Fernandez, Daniel Haziza, Francisco Massa, Alaaeldin El-Nouby, Russell Howes, Po-Yao Huang, Hu Xu, Vasu Sharma, Shang-Wen Li, Wojciech Galuba, Mike Rabbat, Mido Assran, Nicolas Ballas, Gabriel Synnaeve, Ishan Misra, Herve Jegou, Julien Mairal, Patrick Labatut, Armand Joulin, and Piotr Bojanowski. 2023. DINOv2: Learning Robust Visual Features without Supervision.
[3]
Nicolas Thibieroz and Wolfgang Engel. 2004. Deferred shading with multiple render targets. Shader X 2 (2004), 251?251.