“Generalized approach to rendering fabric”

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Title:

    Generalized approach to rendering fabric

Abstract:


    For Shrek 2, a shader was required to render elegant fabrics such as taffeta and silk. Rather than designing a specific shader for each type of fabric, we decided to design one that was both general and extendable to many types of fabric. This shader was used for a multitude of fabric- and fabric-like surfaces in Shrek 2..


Acknowledgements:


    Special thanks to the entire PDI/DreamWorks Surfacing department for their excellent work.


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