“From 2D to 3D Painting with Mesh Colors” by Lambert and Goix – ACM SIGGRAPH HISTORY ARCHIVES

“From 2D to 3D Painting with Mesh Colors” by Lambert and Goix

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Entry Number: 74

Title:

    From 2D to 3D Painting with Mesh Colors

Session/Category Title:   I've Got You Covered


Presenter(s)/Author(s):



Abstract:


    Mapping is a critical part of a visual effects pipeline, especially with photorealistic rendering. We present our work on updating a 2D mapping pipeline to a 3D painter and the novel work of having a production ready painter with Yuksel’s Mesh Colors [Yuksel et al. 2010] mapping technique.

References:


    Burley, B., and Lacewell, D. 2008. Ptex: Per-face texture mapping for production rendering. In Eurographics Symposium on Rendering 2008, 1155–1164.
    Yuksel, C., Keyser, J., and House, D. H. 2010. Mesh colors. ACM Transactions on Graphics 29, 2, 15:1–15:11.


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