“Fine Tuning Every Grain on the Beach” by Angelidis, Tang, Bruins, Yi, Quirus, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Fine Tuning Every Grain on the Beach” by Angelidis, Tang, Bruins, Yi, Quirus, et al. …

  • 2025 Talks_Angelidis_Fine Tuning Every Grain on the Beach

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Title:

    Fine Tuning Every Grain on the Beach

Session/Category Title:

    Emotions, Explosions, and Epic Simulations

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Abstract:


    For the interactive beaches featured on Pixar’s Elio, we developed an innovative method which improved upon past approaches. Traditional interactive sand pipelines are made of three parts: a render-optimized surface with limited grain interaction for most of the set, a limited number of interactive particles, and a compositing integration step to bridge a notorious gap between static set sand and interactive sand. Our approach introduces a render-optimized sand asset entirely made of points with reading and writing capability for every point, ready to modify for interaction without look alteration. This drastic workflow simplification provided a much more capable pipeline leading to the efficient authoring of individually tweakable sand grains above half a billion. By leveraging a perceptual model that uses the camera frustums of all frames, we plausibly represented expansive areas which in reality would be composed of many trillions of grains.

References:


    [1] Theodore Kim, Nils Thürey, Doug James, and Markus Gross. 2008. Wavelet Turbulence for Fluid Simulation. ACM Trans. Graph. 27, 3, Article 50 (Aug 2008), 50:1–50:6 pages.


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