“Finding Hank: Or How to Sim An Octopus”

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Entry Number: 61

Title:

    Finding Hank: Or How to Sim An Octopus

Presenter(s)/Author(s):



Abstract:


    The grumpy septapus Hank from Finding Dory presented our teams with a huge challenge. His charm immediately insured he would receive plenty of screen time, and his complexity meant we would need a host of techniques to bring him to the screen. Building on an already complex animation rig, the simulation team was tasked with adding flesh and skin simulation effects as well as tackling the serious challenge of Hank’s suckers and Mantle behavior.

References:


    Coleman, P., and Kautzman, R. 2012. Stable, art-directable skin and flesh using biphasic materials. In SIGGRAPH 2012 Sketches and Applications.Google Scholar
    Crane, K., Weischedel, C., and Wardetzky, M. 2013. Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow. In SIGGRAPH 2013 Papers. Google ScholarDigital Library
    D. Panozzo, I. Baran, O. D., and Sorkine-Hornung, O. 2013. Weighted Averages on Surfaces. In SIGGRAPH 2013 Papers. Google ScholarDigital Library
    Irving, G., Teran, J., and Fedkiw, R. 2004. Invertible Finite Elements for Robust Simulation of Large Deformation. In Proceedings of SCA 2004., 131–140. Google ScholarDigital Library
    Irving, G., Kautzman, R., Cameron, G., and Chong, J. 2008. Simulating the Devolved: Finite Elements on WALL-E. In SIGGRAPH 2008 Talks.

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Acknowledgements:


    Special thanks to Patrick Coleman, Jiayi Chong, Andrew Butts, Jonathan Page, Aimei Kutt and Frank Albers for their kind support.


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