“Fast soft shadows” by Herf and Heckbert
Conference:
Type(s):
Talk Type(s):
Title:
- Fast soft shadows
Session/Category Title: Illuination
Presenter(s)/Author(s):
Abstract:
A new algorithm that employs texture mapping and accumulation buffer hardware to produce shadows resulting from area light sources, in near real time.
References:
1 Paul S. Heckbert and Michael Herf. Simulating Soft Shadows With Graphics Hardware. Submitted for publication. See http://www.cs.cmu.edu/~ph.
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