“Fast GPU-based Two-way Continuous Collision Handling” by Wang, Chen, Li, Liu, Wang, et al. …

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Title:

    Fast GPU-based Two-way Continuous Collision Handling

Session/Category Title:   Making Contact: Simulating and Detecting Collisions


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Abstract:


    We present a novel two-way method for fast and reliable continuous collision handling that can be conveniently implemented and integrated into many applications, such as simulation and geometry processing. Technically, our method interleaves a forward step and a backward step at a low cost until the result is conditionally converged.


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