“Fast GPU-based Two-way Continuous Collision Handling” by Wang, Chen, Li, Liu, Wang, et al. …
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Title:
- Fast GPU-based Two-way Continuous Collision Handling
Session/Category Title: Making Contact: Simulating and Detecting Collisions
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Abstract:
We present a novel two-way method for fast and reliable continuous collision handling that can be conveniently implemented and integrated into many applications, such as simulation and geometry processing. Technically, our method interleaves a forward step and a backward step at a low cost until the result is conditionally converged.