“Facial pipeline in Playmobil: the movie” by Ringard and Levastre – ACM SIGGRAPH HISTORY ARCHIVES

“Facial pipeline in Playmobil: the movie” by Ringard and Levastre

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Conference:


Type(s):


Interest Area:


    Animation, Gaming & Interactive, and Research / Education

Entry Number: 06

Title:

    Facial pipeline in Playmobil: the movie

Session/Category Title:   Making faces


Presenter(s)/Author(s):



Abstract:


    In this paper, we present the technical pipeline that has been deployed at ON Animation studios to manage the specificity of facial animation on the Playmobil movie. According to the artistic requirement of this production, we developed a complete texture-free solution that gives the artists the ability to animate 2D facial features on a three-dimensional face while having a realtime raytraced  feedback in the viewport. This approach provides full control over the shapes and since the final result is computed at render time, the visual style can be controlled until the very end of the workflow.

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Acknowledgements:


    The authors would like to thank Pascal Bertrand, Rachid Chikh and Olivier Rakoto.


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