“Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”” by Bannink
Conference:
Type(s):
Interest Area:
- Gaming & Interactive and Production & Animation
Title:
- Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”
Session/Category Title: Real-Time and Pre-Vis and Games, Oh My!
Presenter(s)/Author(s):
Abstract:
Horizon: Forbidden West contained up to 24 hours of narrative content. This talk describes the pipeline for creating, polishing and tracking the facial animation data for this content.