“Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”” by Bannink

  • ©Paulus Bannink

Conference:


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Interest Area:


    Gaming & Interactive and Production & Animation

Title:

    Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”

Session/Category Title:   Real-Time and Pre-Vis and Games, Oh My!


Presenter(s)/Author(s):



Abstract:


    Horizon: Forbidden West contained up to 24 hours of narrative content. This talk describes the pipeline for creating, polishing and tracking the facial animation data for this content.


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