“Elemental Characters: Bringing Water to Life” by Gilbert, Kuenzel, Campbell, Gladstone, Kalache, et al. …
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Elemental Characters: Bringing Water to Life
Session/Category Title: Elemental, Dear Watson!: The Technology Behind Elemental
Presenter(s)/Author(s):
Abstract:
In Pixar’s Elemental, the water characters of Element City are not drenched in water, but made of the element itself. Our goal was to create characters that felt non-human and of water, yet still
maintain design, readability and charm. Starting with the concept art (inset) and at every step of the modeling, rigging, simulation, shading, effects and lighting for the water characters, we balanced the characteristics of water with the more traditional goals of character design: water’s evolving shapes and dynamism with iconography and clean silhouettes; its complex light interactions with a focus on the emotion of the acting and readability of features.
References:
[1] Patrick Coleman, Laura Murphy, Markus Kranzler, and Max Gilbert. 2020. Making Souls: Methods and a Pipeline for Volumetric Characters. In ACM SIGGRAPH Talks.
[2] Fernando de Goes, Andrew Butts, and Mathieu Desbrun. 2020. Discrete Differential Operators on Polygonal Meshes. ACM Trans. Graph. 39, 4, Article 110 (2020), 14 pages.
[3] Fernando de Goes and Alonso Martinez. 2019. Mesh Wrap Based on Affine-Invariant Coordinates. In ACM SIGGRAPH Talks.
[4] Theodore Kim, Fernando de Goes, and Hayley Iben. 2019. Anisotropic Elasticity for Inversion-Safety and Element Rehabilitation. ACM Trans. Graph. 38, 4, Article 69 (2019), 15 pages.
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