“Efficient production techniques for high quality lighting in vast open world games”

  • ©

Conference:


Type(s):


Entry Number: 18

Title:

    Efficient production techniques for high quality lighting in vast open world games

Presenter(s)/Author(s):



Abstract:


    Avalanche Studios released Just Cause 2 in 2010. This massive open world supported no shadow casting lights (other than the sun) and used a forward renderer. With Mad Max, Avalanche Studios have moved to a deferred renderer, using HDR, tone maps and a physically based lighting model. This engine supports multiple shadow casting lights as well as our primary sunlight.

Keyword(s):



PDF:



ACM Digital Library Publication:



Overview Page: