“Editing arbitrarily deforming surface animations” by Kircher and Garland
Conference:
Type(s):
Title:
- Editing arbitrarily deforming surface animations
Presenter(s)/Author(s):
Abstract:
Deforming surfaces, such as cloth, can be generated through physical simulation, morphing, and even video capture. Such data is currently very difficult to alter after the generation process is complete, and data generated for one purpose generally cannot be adapted to other uses. Such adaptation would be extremely useful, however. Being able to take cloth captured from a flapping flag and attach it to a character to make a cape, or enhance the wrinkles on a simulated garment, would greatly enhance the usability and re-usability of deforming surface data. In addition, it is often necessary to cleanup or “tweak” simulation results. Doing this by editing each frame individually is a very time consuming and tedious process. Extensive research has investigated how to edit and re-use skeletal motion capture data, but very little has addressed completely non-rigid deforming surfaces. We have developed a novel method that now makes it easy to edit such arbitrary deforming surfaces. Our system enables global signal processing, direct manipulation, multiresolution embossing, and constraint editing on arbitrarily deforming surfaces, such as simulated cloth, motion-captured cloth, morphs, and other animations. The foundation of our method is a novel time-varying multiresolution transform, which adapts to the changing geometry of the surface in a temporally coherent manner.
References:
1. Alexa, M., and Müller, W. 2000. Representing animations by principal components. In Proc. Eurographics.Google Scholar
2. Baraff, D., Witkin, A., and Kass, M. 2003. Untangling cloth. ACM Trans. Graph. 22, 3, 862–870. Google ScholarDigital Library
3. Botsch, M., and Kobbelt, L. 2003. Multiresolution surface representation based on displacement volumes. Comput. Graph. Forum 22, 3, 483–492.Google ScholarCross Ref
4. Bridson, R., Marino, S., and Fedkiw, R. 2003. Simulation of clothing with folds and wrinkles. In SCA 2003, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 28–36. Google ScholarDigital Library
5. Bruderlin, A., and Williams, L. 1995. Motion signal processing. In SIGGRAPH 1995, ACM Press, New York, NY, USA, 97–104. Google ScholarDigital Library
6. Burt, P. J., and Adelson, E. H. 1987. The laplacian pyramid as a compact image code. IEEE Trans. on Communications, 671–679.Google Scholar
7. Choi, K.-J., and Ko, H.-S. 2002. Stable but responsive cloth. In SIGGRAPH 2002, ACM Press, New York. NY, USA, 604–611. Google ScholarDigital Library
8. Cohen-Steiner, D., Alliez, P., and Desburn, M. 2004. Variational shape approximation. ACM Trans. Graph. 23, 3, 905–914. Google ScholarDigital Library
9. Dey, T. K., Edelsbrunner, H., Guha, S., and Nekhayev, D. V. 1999. Topology preserving edge contraction. Publ. Inst. Math. (Beograd) (N.S.) 66, 23–45.Google Scholar
10. Garland, M., and Heckbert, P. S. 1997. Surface simplification using quadric error metrics. In SIGGRAPH 1997, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 209–216. Google ScholarDigital Library
11. Garland, M., and Zhou, Y. 2005. Quadric-based simplification in any dimension. ACM Trans. Graph. 24, 2, 209–239. Google ScholarDigital Library
12. Gleicher, M. 1997. Motion editing with spacetime constraints. In Symposium on Interactive 3D Graphics, ACM Press, New York, NY, USA, 139-ff. Google ScholarDigital Library
13. Gleicher, M. 2001. Motion path editing. In Symposium on Interactive 3D Graphics, ACM Press, New York, NY, USA, 195–202. Google ScholarDigital Library
14. Guskov, I., and Khodakovsky, A. 2004. Wavelet compression of parametrically coherent mesh sequences. In SCA 2004, ACM Press, New York, NY, USA, 183–192. Google ScholarDigital Library
15. Guskov, I., Sweldens, W., and Schröder, P. 1999. Multiresolution signal processing for meshes. In SIGGRAPH 1999, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 325–334. Google ScholarDigital Library
16. Guskov, I., Klibanov, S., and Bryant, B. 2003. Trackable surfaces. In SCA 2003, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 251–257. Google ScholarDigital Library
17. Hoppe, H. 1996. Progressive meshes. In SIGGRAPH 1996, ACM Press, New York, NY, USA, 99–108. Google ScholarDigital Library
18. James, D. L., and Twigg, C. D. 2005. Skinning mesh animations. ACM Trans. Graph. 24, 3, 399–407. Google ScholarDigital Library
19. Karni, Z., and Gotsman, C. 2004. Compression of soft-body animation sequences. Computers & Graphics 28, 1, 25–34.Google ScholarCross Ref
20. Kernighan, B. W., and Lin, S. 1970. An efficient heuristic for partitioning graphs. Bell Systems Tech. J. 49 (Feb.), 291–308.Google ScholarCross Ref
21. Kircher, S., and Garland, M. 2005. Progressive multiresolution meshes for deforming surfaces. In SCA 2005, ACM Press, New York, NY, USA, 191–200. Google ScholarDigital Library
22. Kobbelt, L., Campagna, S., Vorsatz, J., and Seidel, H.-P. 1998. Interactive multi-resolution modeling on arbitrary meshes. In SIGGRAPH 1998, ACM Press, New York, NY, USA, 105–114. Google ScholarDigital Library
23. Lengyel, J. E. 1999. Compression of time-dependent geometry. In Symposium on Interactive 3D graphics, ACM Press, New York, NY, USA, 89–95. Google ScholarDigital Library
24. Lipman, Y., Sorkine, O., Levin, D., and Cohen-Or, D. 2005. Linear rotation-invariant coordinates for meshes. ACM Trans. Graph. 24, 3, 479–487. Google ScholarDigital Library
25. Loop, C. 1987. Smooth Subdivision Smfaces Based on Triangles. Master’s thesis, Department of Mathematics, University of Utah.Google Scholar
26. No, H. M. B., Sander, P. V., McMillan, L., Gortler, S., and Hoppe, H. 2003. Geometry videos: a new representation for 3d animations. In SCA 2003, 136–146. Google ScholarDigital Library
27. Scholz, V., Stich, T., Keckesien, M., Wacker, M., and Magnor, M. 2005. Garment motion capture using color-coded patterns. Computer Graphics Forum (Proc. Eurographics EG’05) 24, 3 (Aug.), 439–448.Google Scholar
28. Shamir, A., Pascucci, V., and Bajaj, C. 2000. Multi-resolution dynamic meshes with arbitrary deformations. In Proc. Visualization ’00, 423–430. Google ScholarDigital Library
29. Singh, K., and Fiume, E. 1998. Wires: a geometric deformation technique. In SIGGRAPH 1998, ACM Press, New York, NY, USA, 405–414. Google ScholarDigital Library
30. Sorkine, O., Cohen-Or, D., Lipman, Y., Alexa, M., Rössl, C., and Seidel, H.-P. 2004. Laplacian surface editing. In SGP 2004, ACM Press, New York, NY, USA, 175–184. Google ScholarDigital Library
31. Sumner, R. W., Zwicker, M., Gotsman, C., and Popović, J. 2005. Mesh-based inverse kinematics. ACM Trans. Graph. 24, 3, 488–495. Google ScholarDigital Library
32. White, R., Lobay, A., and Forsyth, D., 2005. Cloth capture. Technical Report No UCB/CSD-5-1387, EECS Department, U. of California, 2005. http://www.cs.berkeley.edu/~ryanw/research/tr_cloth.html.Google Scholar
33. Yu, Y., Zhou, K., Xu, D., Shi, X., Bao, H., Guo, B., and Shum, H.-Y. 2004. Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23, 3, 644–651. Google ScholarDigital Library
34. Zhou, K., Huang, J., Snyder, J., Liu, X., Bao, H., Guo, B., and Shum, H.-Y. 2005. Large mesh deformation using the volumetric graph laplacian. ACM Trans. Graph. 24, 3, 496–503. Google ScholarDigital Library
35. Zorin, D., Schröder, P., and Sweldens, W. 1997. Interactive multiresolution mesh editing. In SIGGRAPH 1997, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 259–268. Google ScholarDigital Library