“Dust in Time: Exploring Embodied Experience of Time via an Interactive Installation” by Ruan, Liu, Fan and Li
Conference:
Type(s):
Title:
- Dust in Time: Exploring Embodied Experience of Time via an Interactive Installation
Session/Category Title:
- Art & Design
Presenter(s)/Author(s):
Abstract:
This paper introduces Dust in Time, an embodied and tangible interactive installation that transforms physical gestures into audio-visual responses through hourglasses and projected particles, offering a reflective exploration of time and human presence.
References:
[1] United Visual Artists. 2012. Always/Never. Retrieved April 17, 2025 from https://www.uva.co.uk/features/always-never
[2] William Odom, Ron Wakkary, Ishac Bertran, Matthew Harkness, Garnet Hertz, Jeroen Hol, Henry Lin, Bram Naus, Perry Tan, and Pepijn Verburg. 2018. Attending to slowness and temporality with olly and slow game: a design inquiry into supporting longer-term relations with everyday computational objects. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18), April 19, 2018. Association for Computing Machinery, New York, NY, USA, 1–13.
[3] Matthias Finke, Anthony Tang, Rock Leung, and Michael Blackstock. 2008. Lessons learned: game design for large public displays. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA ’08), September 10, 2008. Association for Computing Machinery, New York, NY, USA, 26–33.


