“DirectX 11: Learn the Latest Tricks” by Kim – ACM SIGGRAPH HISTORY ARCHIVES

“DirectX 11: Learn the Latest Tricks” by Kim

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Conference:


Type(s):


Title:

    DirectX 11: Learn the Latest Tricks

Presenter(s)/Author(s):



Abstract:


    This course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc.


Additional Information:


    Prerequisites

    Prior DirectX programming experience.


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