“Developing Augmented Reality Applications” by Billinghurst and Grasset – ACM SIGGRAPH HISTORY ARCHIVES

“Developing Augmented Reality Applications” by Billinghurst and Grasset

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Conference:


Type(s):


Title:

    Developing Augmented Reality Applications

Presenter(s)/Author(s):



Abstract:


    In this course, attendees learn how to use open source software to build their own augmented reality (AR) applications.

    As computers become more and more invisible, AR (overlaying virtual images on the real world) is becoming an increasingly important application area for computer graphics and user-interface design. This detailed introduction to AR interface design and research includes reviews of important topics such as tracking and registration, interaction techniques, design principles, and usability evaluation, as well as key areas for current and future AR research. Case studies are presented in the application areas of gaming, entertainment, medicine, and engineering. Part of the course also involves hands-on demonstrations where attendees will be able to experience the technology for themselves.

    Significant portions of the course are devoted to reviewing the ARToolKit and osgART open-source software tools that can be used to start building AR applications, as well as other supporting software tools. After this course, attenddes will understand the fundamentals of AR interface design, the tools they can use to build AR applications, and how to evaluate them once they are built.


Additional Information:


    Prerequisites
    Some programming experience is useful but not necessary. Also useful but not required: some experience with C/C++ programming and the OpenGL API.

    Intended Audience
    Academic and industrial researchers, and anyone interested in developing AR applications.


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