“Decaf: Monocular Deformation Capture for Face and Hand Interactions” by Shimada, Golyanik, Perez and Theobalt – ACM SIGGRAPH HISTORY ARCHIVES

“Decaf: Monocular Deformation Capture for Face and Hand Interactions” by Shimada, Golyanik, Perez and Theobalt

  • 2023 SA_Technical_Papers_Shimada_Decaf_Monocular Deformation Capture for Face and Hand Interactions

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Title:

    Decaf: Monocular Deformation Capture for Face and Hand Interactions

Session/Category Title:   Humans & Characters


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Abstract:


    Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects (e.g., two hands or humans interacting with rigid environments). Modelling dense non-rigid object deformations in this setting (e.g., when hand are interacting with a face), remained largely unaddressed so far, although such effects can improve the realism of the downstream applications such as AR/VR, 3D virtual avatar communications, and character animations. This is due to the severe ill-posedness of the monocular view setting and the associated challenges (e.g., in acquiring a dataset for training and evaluation or obtaining the reasonable non-uniform stiffness of the deformable object). While it is possible to na\”{i}vely track multiple non-rigid objects independently using 3D templates or parametric 3D models

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    unnatural intra-object collisions and missing or implausible deformations. Hence


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