“Creating the Mudskipper Pile in Disney’s “Moana 2″: A Slippery Problem Space” by Luceño Ros and Berriz – ACM SIGGRAPH HISTORY ARCHIVES

“Creating the Mudskipper Pile in Disney’s “Moana 2″: A Slippery Problem Space” by Luceño Ros and Berriz

  • 2025 Talks_Ros_Creating the Mudskipper Pile in Disneys Moana 2_A Slippery Problem Space

Conference:


Type(s):


Title:

    Creating the Mudskipper Pile in Disney’s "Moana 2": A Slippery Problem Space

Session/Category Title:

    Crowds (and Songs!)

Presenter(s)/Author(s):


Moderator(s):



Abstract:


    Collisions are a key problem in generating complex crowds animation. The mudskippers in Walt Disney Animation Studios’ “Moana 2” presented a particularly challenging scenario where throngs of floppy amphibious fish pack tightly together to form a towering pile. Our solution introduces an additional simulation step to deform the skinned character meshes using Houdini’s Vellum solver to resolve body-to-body contact. This departure from our standard deferred mesh generation workflow enabled an effective solution to this problem, and opens new avenues for achieving character deformations beyond the capabilities of character rigging.

References:


    [1] Dong Joo Byun, Alberto Luceño Ros, Alexander Moaveni, Marc Bryant, Joyce Le Tong, and Moe El-Ali. 2019. Creating ralphzilla: moshpit, skeleton library and automation framework. In ACM SIGGRAPH 2019 Talks (Los Angeles, California) (SIGGRAPH ’19). Association for Computing Machinery, New York, NY, USA, Article 66, 2 pages.
    [2] Alberto Luceno Ros, Kristin Chow, Jack Geckler, Norman Moses Joseph, and Nicolas Nghiem. 2021. Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”. In ACM SIGGRAPH 2021 Talks (Virtual Event, USA) (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 39, 2 pages.
    [3] Nicolas Nghiem. 2021. Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ “Raya and the Last Dragon”. In ACM SIGGRAPH 2021 Talks (Virtual Event, USA) (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 38, 2 pages.
    [4] Craig W. Reynolds. 1987. Flocks, herds and schools: A distributed behavioral model. In Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’87). Association for Computing Machinery, New York, NY, USA, 25–34.


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