“Computing Nearly Exact Visible Sets within a Shaft with 4D Hierarchical Z-Buffering” by Greene

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    Application

Title:

    Computing Nearly Exact Visible Sets within a Shaft with 4D Hierarchical Z-Buffering

Session/Category Title:   Rendering Optimization


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Abstract:


    How a nearly minimal set of visible primitives within a shaft can be computed with a simple recursive subdivision procedure that performs 4D hierarchical z-buffering.


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