“Computational Manga and Anime” Chaired by – ACM SIGGRAPH HISTORY ARCHIVES

“Computational Manga and Anime” Chaired by

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Conference:


Type(s):


Title:

    Computational Manga and Anime

Presenter(s)/Author(s):



Abstract:


    Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content.

    In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.


Additional Information:


    Level
    Intermediate

    Intended Audience
    Manga / comic artists, animators, researchers who are interested in computational manga and anime technologies.

    Prerequisites
    Basic knowledge manga and anime


ACM Digital Library Publication:



Overview Page:



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