“Colorimetric and photometric compensation for see-through displays” by Weiland, Braun and Heiden

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Title:

    Colorimetric and photometric compensation for see-through displays

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Abstract:


    Optical see-through displays are an established technology within augmented reality. When the user wears such a display the users eyes automatically adapt to the luminance of the real world environment, while the virtual part is displayed using a steady brightness. This often results in clear differences between real and virtual elements. In this paper, a technique for colorimetric compensation which avoids this effect will be presented. Furthermore algorithms for photometric compensation will be demonstrated. The appearance of background shapes and colours arises from the combination of the luminance of the background and the projected luminance of the object. These “ghosts” are photo-metrically compensated.

References:


    1. Ferwerda, James A., Pattanaik, Sumanta N., Shirley, Peter, Greenberg, Donald P.: A Model of Visual Adaptation for Realistic Image Synthesis. In: ACM Transactions on Graphics, 1996, p. 249–258., 1996
    2. Irawan, Piti, Ferwerda, James A., Marschner, Stephen R.: Perceptually Based Tone Mapping of High Dynamic Range Image Streams. In: The Eurographics Association 2005: Eurographics Symposium on Rendering, 2005
    3. Bimber, O., Emmerling, A., Klemmer, T.: Embedded entertainment with smart projectors. In: Computer 38 (2005), Jan., Nr. 1, p. 48–55. DOI 10.1109/MC.2005.17, 2005


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