“Character Workflow of Final Fantasy XV” by Kurosaka and Iwabuchi – ACM SIGGRAPH HISTORY ARCHIVES

“Character Workflow of Final Fantasy XV” by Kurosaka and Iwabuchi

  • ©

  • ©

  • ©

  • ©

  • ©

  • ©

Conference:


Type(s):


Entry Number: 45

Title:

    Character Workflow of Final Fantasy XV

Session/Category Title:   Building Character


Presenter(s)/Author(s):



Abstract:


    When creating the characters for Final Fantasy XV, we were required to create assets that were convincing and seemed like they could exist in the real world. In addition to PBR as a base technology we also used things like Linear Workflow, a skin shader with subsurface scattering effects, and an eye shader with a corneal refractive structure and two-layer reflective parameters. We will now explain the specific workflow we used to create attractive character assets with the underlying support of these technologies.

Keyword(s):



PDF:



ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org