“Building Story in Games: No Cut Scenes Required”

  • ©Danny Bilson and Robert Nicoll

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Title:

    Building Story in Games: No Cut Scenes Required

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Abstract:


    Telling stories through objectives and rewards is unique to our art form. How can we connect some of the tenets of traditional storytelling, including character arcs and three-act structures into a medium that demands emergent storytelling? This session covers a variety of different fiction-delivery techniques for interactive entertainment.


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