“Bringing The Wild Robot’s Environment to Life” by Riesberg, Dengler, Michael, Biasco and Somasundaram – ACM SIGGRAPH HISTORY ARCHIVES

“Bringing The Wild Robot’s Environment to Life” by Riesberg, Dengler, Michael, Biasco and Somasundaram

  • 2025 Talks_Riesberg_Bringing The Wild Robots Environment to Life

Conference:


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Title:

    Bringing The Wild Robot’s Environment to Life

Session/Category Title:

    Painting the Wild Robot

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Abstract:


    The Wild Robot’s environment is rich in variety, dense in layout, painterly in look, and a character in itself alive with motion. The characters in the film were meant to interact with the island in every way. The varied assets and painterly look posed unique problems with rigging and motion. The dense layout of vegetation impacted memory usage and speed. This talk describes the different techniques, tools, and pipeline used to breathe life into this wild environment, along with the challenges faced while dealing with the environment’s complexity.

References:


    [1] Chris De St. Jeor, Chris Michael, Kurt Phillips, and Arunachalam Somasundaram. 2019. Grasshopper: Dreamworks Environmental Motion System. In ACM SIGGRAPH 2019 Talks (Los Angeles, CA) (SIGGRAPH ’19). Association for Computing Machinery, New York, NY, USA, Article 62, 2 pages.
    [2] Arunachalam Somasundaram and Chris Michael. 2024. ENVIZ: DreamWorks GPU-Accelerated Interactive Environment Deformation and Visualization Toolset. In ACM SIGGRAPH 2024 Talks (Denver, CO, USA) (SIGGRAPH ’24). Association for Computing Machinery, New York, NY, USA, Article 36, 2 pages.


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