“Basic Concepts of Physically-Based Rendering” Chaired by
Conference:
Type(s):
Title:
- Basic Concepts of Physically-Based Rendering
Presenter(s)/Author(s):
Abstract:
This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.
Additional Information:
Level
Beginner
Intended Audience
People with little familiarity with physically based rendering that want to get a quick entry into writing a physically based rendering.
Prerequisites
Basic graphic background.