“Basic Concepts of Physically-Based Rendering” by Shamir, Sorkine-Hornung and Sorkine-Hornung – ACM SIGGRAPH HISTORY ARCHIVES

“Basic Concepts of Physically-Based Rendering” by Shamir, Sorkine-Hornung and Sorkine-Hornung

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Title:

    Basic Concepts of Physically-Based Rendering

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Abstract:


    This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.


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    Level
    Beginner

    Intended Audience
    na

    Prerequisites
    na


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