“Avengers: Endgame, A new approach for combustion simulations” by Aguilera and Johansson – ACM SIGGRAPH HISTORY ARCHIVES

“Avengers: Endgame, A new approach for combustion simulations” by Aguilera and Johansson

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Conference:


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    Gaming & Interactive and Production & Animation

Entry Number: 39

Title:

    Avengers: Endgame, A new approach for combustion simulations

Session/Category Title:   Combustion


Presenter(s)/Author(s):



Abstract:


    In Avengers: Endgame we wanted to improve the physical accuracy of our simulations and level of artistic control for the look of our combustion simulations, i.e. explosions, grenades and fire. Our in-house Simulation RnD department developed an improved combustion solver, internally referred as Combustion 2. This paper will focus on some of the technical aspects of the fluid solver, however the presentation will pivot more towards the production work related to its adoption on Avengers: Endgame.

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Acknowledgements:


    We like to acknowledge the FX team, Simulation RnD and Shaders in Weta Digital for their work, development, testing and contributions to the solver.


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