“Atmos: a system for building volume shaders” by Scheepers and Angelidis – ACM SIGGRAPH HISTORY ARCHIVES

“Atmos: a system for building volume shaders” by Scheepers and Angelidis

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Title:

    Atmos: a system for building volume shaders

Session/Category Title:   Fire, Fur, and Fluid


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Abstract:


    An extensible system for building volume shaders from modular components, illustrated with examples of volumetric effects produced for the film “Wall•E,” including procedural, fluid-based, and particle effects.


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