“Atmos: a system for building volume shaders” by Scheepers and Angelidis
Conference:
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Title:
- Atmos: a system for building volume shaders
Session/Category Title: Fire, Fur, and Fluid
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Abstract:
An extensible system for building volume shaders from modular components, illustrated with examples of volumetric effects produced for the film “Wall•E,” including procedural, fluid-based, and particle effects.
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