“Atmos: a system for building volume shaders” by Scheepers and Angelidis
Conference:
Type(s):
Title:
- Atmos: a system for building volume shaders
Session/Category Title: Fire, Fur, and Fluid
Presenter(s)/Author(s):
Abstract:
An extensible system for building volume shaders from modular components, illustrated with examples of volumetric effects produced for the film “Wall•E,” including procedural, fluid-based, and particle effects.