“AniMesh: interleaved animation, modeling, and editing” by Jin, Gopstein, Gingold and Nealen – ACM SIGGRAPH HISTORY ARCHIVES

“AniMesh: interleaved animation, modeling, and editing” by Jin, Gopstein, Gingold and Nealen

  • 2015 SA Technical Papers_Jin_AniMesh-Interleaved Animation, Modeling, and Editing

Conference:


Type(s):


Title:

    AniMesh: interleaved animation, modeling, and editing

Session/Category Title:   Modelling and More


Presenter(s)/Author(s):



Abstract:


    We introduce AniMesh, a system that supports interleaved modeling and animation creation and editing. AniMesh is suitable for rapid prototyping and easily accessible to non-experts. Source animations can be obtained from commodity motion capture devices or by adapting canned motion sequences. We propose skeleton abstraction and motion retargeting algorithms for finding correspondences and transferring motion between skeletons, or portions of skeletons, with varied topology. Motion can be copied-and-pasted between kinematic chains with different skeletal topologies, and entire model parts can be cut and reattached, while always retaining plausible, composite animations.

References:


    1. Baran, I., and Popović, J. 2007. Automatic rigging and animation of 3D characters. ACM Trans. Graph. 26, 3 (July).
    2. Boff, K. R., Kaufman, L., and Thomas, J. P. 1986. Handbook of Perception and Human Performance. Wiley.
    3. Borosán, P., Jin, M., DeCarlo, D., Gingold, Y., and Nealen, A. 2012. RigMesh: Automatic rigging for part-based shape modeling and deformation. ACM Trans. Graph. 31, 6 (Nov.), 198:1–198:9.
    4. Chen, J., Izadi, S., and Fitzgibbon, A. 2012. Kinêtre: Animating the world with the human body. In Proceedings of ACM UIST, 435–444.
    5. Dontcheva, M., Yngve, G., and Popović, Z. 2003. Layered acting for character animation. ACM Trans. Graph. 22, 3 (July), 409–416.
    6. Gleicher, M. 1998. Retargetting motion to new characters. In Proceedings of ACM SIGGRAPH, 33–42.
    7. Hecker, C., Raabe, B., Enslow, R. W., DeWeese, J., Maynard, J., and van Prooijen, K. 2008. Real-time motion retargeting to highly varied user-created morphologies. ACM Trans. Graph. 27, 3 (Aug.), 27:1–27:11.
    8. Igarashi, T., Matsuoka, S., and Tanaka, H. 1999. Teddy: A sketching interface for 3D freeform design. In Proceedings of ACM SIGGRAPH, 409–416.
    9. Jacobson, A., Panozzo, D., Glauser, O., Pradalier, C., Hilliges, O., and Sorkine-Hornung, O. 2014. Tangible and modular input device for character articulation. ACM Trans. Graph. 33, 4 (July), 82:1–82:12.
    10. Kovar, L., Gleicher, M., and Pighin, F. 2002. Motion graphs. ACM Trans. Graph. 21, 3 (July), 473–482.
    11. Kulpa, R., Multon, F., and Arnaldi, B. 2005. Morphology-independent representation of motions for interactive human-like animation. Computer Graphics Forum, Eurographics 2005 special issue 24, 343–352.
    12. LeapMotion, 2015. Leapmotion. https://www.leapmotion.com/.
    13. Lee, J., and Shin, S. Y. 1999. A hierarchical approach to interactive motion editing for human-like figures. In Proceedings of ACM SIGGRAPH, 39–48.
    14. Microsoft, 2015. Kinect. http://www.microsoft.com/enus/kinectforwindows/.
    15. Miller, C., Arikan, O., and Fussell, D. 2010. Frankenrigs: Building character rigs from multiple sources. In Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, New York, NY, USA, I3D ’10, 31–38.
    16. Mine, M. R., Brooks, Jr., F. P., and Sequin, C. H. 1997. Moving objects in space: Exploiting proprioception in virtual-environment interaction. In Proceedings of ACM SIGGRAPH, 19–26.
    17. Monzani, J.-S., Baerlocher, P., Boulic, R., and Thalmann, D. 2000. Using an intermediate skeleton and inverse kinematics for motion retargeting. Comput. Graph. Forum 19, 3, 11–19.
    18. Nealen, A., Igarashi, T., Sorkine, O., and Alexa, M. 2007. FiberMesh: Designing freeform surfaces with 3D curves. ACM Trans. Graph. 26, 3 (July).
    19. Poirier, M., and Paquette, E. 2009. Rig retargeting for 3d animation. In Proceedings of Graphics Interface 2009, Canadian Information Processing Society, GI ’09, 103–110.
    20. Popović, Z., and Witkin, A. 1999. Physically based motion transformation. In Proceedings of ACM SIGGRAPH, 11–20.
    21. Rhodin, H., Tompkin, J., Kim, K. I., Kiran, V., Seidel, H.- P., and Theobalt, C. 2014. Interactive motion mapping for real-time character control. Computer Graphics Forum (Proceedings Eurographics) 33, 2.
    22. Secord, A., Lu, J., Finkelstein, A., Singh, M., and Nealen, A. 2011. Perceptual models of viewpoint preference. acm Trans. Graph. 30, 5 (oct.), 109:1–109:12.
    23. Seol, Y., O’Sullivan, C., and Lee, J. 2013. Creature features: Online motion puppetry for non-human characters. In Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, SCA ’13, 213–221.
    24. Shin, H. J., Lee, J., Shin, S. Y., and Gleicher, M. 2001. Computer puppetry: An importance-based approach. ACM Trans. Graph. 20, 2 (Apr.), 67–94.
    25. Shoemake, K. 1985. Animating rotation with quaternion curves. In Proceedings of ACM SIGGRAPH, 245–254.
    26. Sumner, R. W., and Popović, J. 2004. Deformation transfer for triangle meshes. ACM Trans. Graph. 23, 3 (Aug.), 399–405.
    27. Sumner, R. W., Schmid, J., and Pauly, M. 2007. Embedded deformation for shape manipulation. ACM Trans. Graph. 26, 3 (July).
    28. Van Kaick, O., Zhang, H., Hamarneh, G., and Cohen-Or, D. 2011. A survey on shape correspondence. In Computer Graphics Forum, vol. 30, Wiley Online Library, 1681–1707.
    29. Vögele, A., Hermann, M., Krüger, B., and Klein, R. 2012. Interactive steering of mesh animations. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA ’12, 53–58.
    30. Watt, A., and Watt, M. 1991. Advanced animation and rendering techniques.
    31. Yamane, K., Ariki, Y., and Hodgins, J. 2010. Animating non-humanoid characters with human motion data. In Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA ’10, 169–178.
    32. Yumer, M. E., and Kara, L. B. 2012. Co-abstraction of shape collections. ACM Trans. Graph. 31, 6 (Nov.), 166:1–166:11.


ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org