“An Ubiquitous Approach to Mobile Applications” by Crowley – ACM SIGGRAPH HISTORY ARCHIVES

“An Ubiquitous Approach to Mobile Applications” by Crowley

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Title:

    An Ubiquitous Approach to Mobile Applications

Session/Category Title:   Application Track


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Abstract:


    The world gets more interesting as the devices around us get smarter. The problem is, sometimes it’s no fun sitting around waiting for devices to evolve. Mobile location-based services, games, and social software are more fun when everyone can play, not just those with the latest and greatest mobile devices. This talk discusses an approach to making emerging technologies work on ubiquitous devices (the phones most people carry in their pockets today) using examples from dodgeball (mobile social software), ConQwest (semacode treasure hunt) and PacManhattan (big urban game).


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