“AI in Feature Film Animation: How Crowds Artists use AI Techniques at Pixar” Chaired by
Conference:
Type(s):
Title:
- AI in Feature Film Animation: How Crowds Artists use AI Techniques at Pixar
Presenter(s)/Author(s):
Abstract:
For much academic research as well as industrial applications, the goal of crowd simulation is to be maximally predictive. In animated feature films this is not even a secondary criteria: a crowd simulation is judged successful to the extent it is believable to the viewer, and directable by the creator. High levels of believability (we won’t say realism, the presenters work more often with talking animals than humans), is the baseline standard for professional work, but ultimately, the crowd simulation must serve a specific story point. That is where directability comes in, a crowd simulation for film must be amenable to nuanced crafting to match a director’s vision. This can often be in direct contradiction to believability, which is where the skill of the crowds artists and the features of the simulator are put to the test. These skills and features will be the focus of this course. We will start with the use of Finite State Machines for animation clip sequencing, and show applications in “A Bug’s Life”, “Cars”, and “Up” for stationary crowds. For moving crowds, we will discuss Agent Based Simulation, how Pixar integrated Massive into its crowd pipeline, and built powerful and flexible brains for agents in “Ratatouille”, “Wall-E”, “Up”, and “Cars 2”. Multi-source navigation, signal processing for physics, subsumption architecture, and time till impact collision avoidance are among the techniques discussed. Next, we will take a step back to Finite State Machine sequencing and present a more sophisticated pipeline and user interface for crowd simulation on “Brave” and “Monster’s University”. Finally, the course will conclude with Pixar’s new agent based simulation framework, MURE, and explore how Finite State Machines, Fuzzy Logic, Rigid Body Simulation, and fast geometry cache sequencing can be implemented in a Houdini FX pipeline.
Additional Information:
Intended-Audience:
Computers graphics practitioners of all stripes from animators to technical directors are welcome. In particular, we’re hoping to draw attention to the aspects of crowd simulation and AI most important to feature film animation, and hope those interested in learning about this topic, even from other fields, can attend.