“A screen-space approach to rendering polylines on terrain” by Ohlarik and Cozzi – ACM SIGGRAPH HISTORY ARCHIVES

“A screen-space approach to rendering polylines on terrain” by Ohlarik and Cozzi

  • 2011 Poster Ohlarik A Screen Space Approach to Rendering Polylines on Terrain 01

  • 2011 Poster Ohlarik A Screen Space Approach to Rendering Polylines on Terrain 02

  • 2011 Poster Ohlarik A Screen Space Approach to Rendering Polylines on Terrain 03

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Title:

    A screen-space approach to rendering polylines on terrain

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Abstract:


    A fundamental task in virtual globe and GIS applications is to render polyline vector data representing elements such as political borders, road networks, and rivers. Rendering polylines such that they precisely drape over terrain is challenging. We present an approach that extrudes the original polyline, forming a wall, and intersects the wall with the terrain in screen-space to find the desired polyline.

References:


    1. Schneider, M., and Klein, R. 2007. Efficient and accurate rendering of vector data on virtual landscapes. Journal of WSCG 15, 1–3 (January), 59–64.
    2. Wartell, Z., Kang, E., Wasilewski, T., Ribarsky, W., and Faust, N. 2003. Rendering vector data over global, multi-resolution 3D terrain. In Proceedings of the symposium on data visualisation 2003, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, VISSYM ’03, 213–222.


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