“A Modular Crowd (n)Cloth System for Exodus: Gods and Kings”

  • ©Clair Bellens and Marco Dambros

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Entry Number: 02

Title:

    A Modular Crowd (n)Cloth System for Exodus: Gods and Kings

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Abstract:


    For Exodus: Gods and Kings, we were required to find a way to deal with simulating the cloth of crowds with up to 200,000 agents. We decided to tackle this problem by performing three major changes to our crowd cloth pipeline: using simulated cloth models as a starting point for our simulations, using a modular cloth setup system and switching from our own solver to nCloth.


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