“A Modernization of the DreamWorks Feather System” by Sokoloski, Sivek, Somasundaram, Udakandage, Phillips, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“A Modernization of the DreamWorks Feather System” by Sokoloski, Sivek, Somasundaram, Udakandage, Phillips, et al. …

  • ©

Conference:


Type(s):


Title:

    A Modernization of the DreamWorks Feather System

Session/Category Title:   The Effect of Character


Presenter(s)/Author(s):



Abstract:


    The DreamWorks Feather System is a modernized toolset that enables artists to manage all aspects of feathers from card layout through shot work by using intuitive tools and automated pipeline processes. These new artist-friendly developments have enabled dozens of artists to quickly groom characters and run their feathers in shots.

References:


    [1]
    Nicholas Augello, David Tonnesen, and Arunachalam Somasundaram. 2019. Hummingbird: Dreamworks Feather System. In ACM SIGGRAPH 2019 Talks (Los Angeles, California) (SIGGRAPH ’19). Association for Computing Machinery, New York, NY, USA, Article 60, 2 pages. https://doi.org/10.1145/3306307.3328177
    [2]
    Arunachalam Somasundaram and Kelly Shay. 2022. WIZ: DreamWorks GPU-Accelerated Interactive Hair/Fur Deformation and Visualization Toolset. In ACM SIGGRAPH 2022 Talks (Vancouver, BC, Canada) (SIGGRAPH ’22). Association for Computing Machinery, New York, NY, USA, Article 54, 2 pages. https://doi.org/10.1145/3532836.3536245
    [3]
    Andrew J. Weber and Galen Gornowicz. 2009. Collision-free Construction of Animated Feathers Using Implicit Constraint Surfa ces. ACM Trans. Graph. 28, 2, Article 12 (May 2009), 8 pages. https://doi.org/10.1145/1516522.1516523


ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org